Swtor augmentation kit mk-11 schematic. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Swtor augmentation kit mk-11 schematic

 
 Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and BiochemSwtor augmentation kit mk-11 schematic So the opportunity cost (materials only, not time) to create a single augmentation kit is 33

Las Vegas, NV Assets (11/16/2014) San Antonio, TX Assets (1/23/2015) San Antonio, TX Assets (1/23/2015) Anaheim, CA Assets (4/18/2015) Anaheim, CA Assets (4/18/2015) Classes Classes. I wanted to take some time to discuss these changes with you. View data for the Augmentation Kit MK-11 SWTOR Schematic. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). View data for the Augmentation Kit MK-10 SWTOR Schematic. Right-click on the modification station and drop the piece of gear on the window that appears. Swtor reverse engineering guideSwtor crew skills guide crafting republic lost island flashpoint unassembled components fleet beginners command vendors location pvp. So post-4. How do you get augmentations? 2). Other languages: MK-11-Aufwertungs-Kit. This Filtration System Continuously Filter A Portion Of The Cooling Water. synthweaving - mk-6 augmentation kit schematic where do i learn it? i'm level 400 (character level 39) been to the trainer on the faction space station and it's not there. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. Circuit diagram makerLucidchart schematics pictorial Schematic diagram makerVenn diagram creator online free. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). Crew Skills; SWTOR. G Armormech, Armstech, Synthweaving. You buy an Augmentation Kit Mk-1 (through Mk-9) Worst bad advice ever. Augmentation Kit MK-1. 2k credits at present, and I predict at worst ~ 48. Web hi, i tried to find it here on forum, and strangely my google did not either. 10. All Activity; Home ; English ; General Discussion ; Please: Incremental price for MK slot UpgradesCrafting at level 75 can be very rewarding, but the path to endgame best-in-slot gear can be pretty confusing. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. On 5/4/2023 at 9:43 AM, BryantWood said: Hey Community! In patch 7. We are not raising Crew Skills,. Augmentation Kit MK-11 Items Jedipedianet's SWTOR. Swtor Augmentation Kit Mk-11 Schematic. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. Schematic battery symbol quia ch2 et1 symbols reviewFigure 1-11 battery symbols Battery schematic symbolBattery symbol symbols bbc led standard guide gcse diode switch. Play Now. 11 kits (if you can afford to). mat. Augment kits can be applied to any piece of gear. So if you want to use a level 49 augment you would have to use an Mk-6. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. How do you get augmentations? 2). Web hi, i tried to find it here on forum, and strangely my google did not either. Web hi, i tried to find it here on forum, and strangely my google did not either. So post-4. The old republic you are not logged in. Also, safety is conveyed through the respected RTG casino software which delivers a fair and random experience through frequent testing, swtor how to add mod slots. Free SWTOR Item to Celebrate. Web circuit board schematic capture. That is the cheapest way, yes. Synthweaving Components. – Kit schematics are learned direct from the trainers. Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. View data for the Augmentation Kit MK-10 SWTOR Schematic. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. Augments have been reduced to 8 tiers. Augment schematics come from Slicing missions. Jazz evolution sofa makita ladegerät dc18rc bedienungsanleitung deutschMakita schnellladegerät dc18rc 18 volt betjeningsvejledning Makita dc18rc akku ladegerät 7,2Dc18rc makita 18v rapid ion li charger. Well the thing is, an MK-6 augment kit is not a crafting mat. 6. Now the highest tier is Augmentation Kit MK-11. This is now not really great unless it's a level 49-50 item. GEAR AUGMENT GUIDE Mortal Kombat 11 How & What Augments To Use MK11 Gear System YouTube. The circuit board schematic is. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. Game. For MK-1, it's like 1k. Items created by reverse-engineered. So, at this time, I'd suggest Biochem over Cybertech. Put the augment kits on your gear. Augmentation Slot Component MK-11. This guide remains up. SWTOR | Forums. RE'ing those crafted items will give you the component you need for the kit. Individual Pieces. . This cost me 1. View data for the Augmentation Kit MK-11 SWTOR Schematic. SWTOR | Forums. So if you plan on crafting your own augments, using synth or. Your primary goal is to make as many belts or boots as possible and get MK-6 slot components and then making the actual MK-6 Augmentation Kits. Home Game News Store Forum SupportThis is where things start to get difficult or expensive. or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the trainer. For the MK-9 kit, add 2. Well the RE bug just hit me, I re'ed 500 Gleaming Phond Artifice Bonded Attachment and got NO Augmentation Slot Component MK-9. You have to be a certain level to use each level kit, I'm not sure exactly of the levels but the Mk-6 kit uses the highest level augments 49. Removal of Daily Resource Matrices. It gives you a simple 1 to 1 ratio. For example: a level 42 level item will yield a MK-5 (fifth tier) augmentation slot when reverse engineered in addition to any other crafting materials. Also nobody should buy all levels of augment kits (like all from Mk-1 through Mk-9). In the Onslaught expansion, even the best level 75 items in the game can be crafted through a long path of reverse engineering schematics from the trainer. The dedicated guide contains tips for all roles in both PvE and PvP. Swtor schematics Swtor augmentation slot component mk-11 Svt 4 pro schematic. Play Now. Then you can mount an Augment to the gear item. ago. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. View data for the Augmentation Kit MK-11 SWTOR Schematic. The augment kit doesn't change the level requirement of the gear. Your secondary goal is to run slicing missions and get the level 6 sliced tech part Advanced Neural Augmentor. auto wiring diagram schematic. 23. These kits will likely be more valuable in 7. View data for the Augmentation Kit MK-11 SWTOR Schematic. Crafting at Level 75 in Onslaught Guide. SWTOR. A hilt is, indeed, a modification, but Augmentation slots are for Augmentations, not modifications. Support. 5 So the effective cost of a MK-9 kit for me was really about 19-20K. How do I add augmentation slots to an item? Where do I get the kits?Swtor Augmentation Slot Component Mk-11;. Or is it some different gear?View data for the Augmentation Kit MK-3 SWTOR Schematic. 10 & Mk. 1). Who make augmentation kits Swtor? armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). Augmentation Kit MK-11 Since there won’t be a new tier of augments, there won’t be a need for a new tier of Augment Kits either. Category: Miscellaneous. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. View data for the Augmentation Kit MK-7 SWTOR Schematic. As. ago. And the last 110 where spend on. Attributes Container slots This item can be placed into the following container slots: Inventory Bank Loot Buyback Any Metadata Used to install Augmentation Slot MK-11 at an Item Modification Station. Each decoration costs one Universal Prefab Kit MK-1, 2, or 3. We are not raising Crew Skills,. Slicers sell them on the GTN. News. 3. Other sites: TORCommunity. Used to install Augmentation Slot MK-11 at an Item Modification Station. how to craftsmanship them and why it’s important to Augment your gear! Augmenting your Top Hierarchical gear the a slow and exorbitant process. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to augment. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. You can reverse engineer the non-moddifiable armor to get. Augmentation Kit MK-2 is a player-created item. Hello, I would like to suggest to reward 2 augmentation slot components for reverse engineering an already augmented armorpiece. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! There are no new Augments released in SWTORR 7. They are next to useless. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. View data for the Augmentation Kit MK-4 SWTOR Schematic. . Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. The reason an Augmentation Kit MK-11 is better than an MK-10 (or less) is that the MK number specifies the *highest* MK number of Augmentation that you can put in the slot (created by the kit), and higher-MK Augmentations are better than. View data for the Augmentation Kit MK-11 SWTOR Schematic. • MK-11 Augmentation Kits • Versatile Augment 73 • Accuracy Augment 73 • Shield Augment 73 • Advanced Versatile Augment 74. 0 Onslaught expansion Kit MK-11 you will need the following: 10x Augmentation Slot Component MK-11; 20x Prototype Data Spike; 20x Prototype Woven Syntex; 5x Prototype Lustrous Synth Bonded Attachment; How to put Augments on your gear. Swtor crafting bonuses chartSwtor cybertech crafting guide Swtor slicing guide / augment swtor crew skill : this cybertechSwtor artifice skills cybertech swtorista. View data for the Augmentation Kit MK-1 SWTOR Schematic. Check Details. Swtor How To. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. SWTOR | Forums. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. Check Details. If you intend to craft MK-9 augment kits at a profit, you will also need a cybertech (RE green droid part for cheap mk-9 slot component) or biochem (RE green ear piece for cheap mk-9 slot component). (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat reserves and. Kit d'amélioration Type 11. 0 Onslaught expansion Kit MK-11 you will need the following: Installing Augmentation Kits and Augments is simple and quick, but be careful. By Seront June 25, 2012 in Crew Skills. This is a repair service for your defective softub 9037620 circuit board. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. 20x . 0, for the MK-6 augment kits, I used to RE Dark Synth Belts to get the MK-6 components, because the belts only took 2 of each material. It was at that moment that aug kits became completely unnecessary in theory. Posted March 25, 2014. Plastoid x2. Augments go in augment slots. I checked the patc. Jump to content. Traditionally, in Crafting this meant crafting materials and schematics. Raging Bull Casino 50 Free Spins Bonus. for 11th level slot comp. And, once you get the schematic for the re-usable med-pac, it is handy on occasion. Armormech/Armstech Components. Im not sure if i d. Ashara Zavros Customization 3. 3 Augmentation Kits Guide (Synthweaver) - YouTube. View data for the Augmentation Kit MK-11 SWTOR Schematic. What is the cheapest way to obtain MK11 augmentation assembly components? swtor Check Details GEAR AUGMENT GUIDE Mortal Kombat 11 How & What Augments To Use MK11 Gear System YouTube Check Details View data for the Augmentation Kit MK-11 SWTOR Schematic. 85 then we see that 15% Alacrity leads to 17. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Next, craft items of the appropriate level for the augment kit mk that you want to make,. A SWTOR Augments Guide to aid you learned thing Augments is, how to craft them also why Augmenting your gear is major for own personality! The guide is up-to-date for Patch 7. With additional crafting changes made in update 6. Go to topic listing. Check Details. 3, we will be making some changes in an effort to reduce the complexity of Gear Progression in the Legacy of the Sith expansion. This is pretty much everything in the game except some low level junk loot. 0 Who Legacy of who Sith Expansion!. Go check your Armormech trainer again. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. A dynamic, self regulating process that ensures correct. I trained 100% on all what offered from. gear rating currently is item level 306 and the equivalent relic is the Sha'tek Relic of the Primeval Fatesealer MK-19, which adds 2,314 points of Alacrity Rating. Using the code BTMYWIN7 will grant you 20 free spins, wagering requirements are 70 times the bonus amount, swtor how to get augmentation slot component mk 1. But in 6. View data for the Augmentation Kit MK-9 SWTOR Schematic. . Makita dc18rc rapid 0ah 18v charger battery kit. Then you have to mount the Augment Kit to the gear item. Keep this in mind when you consider what to do about augments. But Biotech can make lots of single use med-pacs for itself and alts. Profession: Synthweaving. x -- check out the blogs and enjoy the theories. Play Now. To make higher "Grade" Augments, you will have to level up your crafting skill. That doesnt seem to be the best case now. Eralam Crystal x2. By Xam Xam / August 7, 2019 / 1 Comment. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core Recombinator (Slicing) Well the thing is, an MK-6 augment kit is not a crafting mat. Star Wars - The Old Republic (Part Six) ~ All You Need to Know About Games. SWTOR Artifice Crafting Guide. View data for the Augmentation Kit MK-11 SWTOR Schematic. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. View data for the Augmentation Kit MK-10 SWTOR Schematic. com . View data for the Augmentation Kit MK-7 SWTOR Schematic. View data for the Augmentation Kit MK-11 SWTOR Schematic. They're not for adding the augments into the gear. ) What are the differences between them? I see MK-1,MK-2,MK-3 etc. Home Game News Store Forum. This. Check your cashier to redeem the bonus. Was wondering how do I get the blue Augmentation kit mk-6 schematic? Asked the guild, but no one seemed to reply, thanks in advanced! EDIT NVM IM SO DUMB THXVb peavey tour bass head amp Peavey power 200h schematics module series Peavey vb-2 bass cijevno pojačalo 225w. Check Details Swtor fleet augmentation rhythm droid What is the cheapest way to obtain mk-11 augmentation assemblyGear augment guide Mk augmentation. ) What are the differences between them? I see MK-1,MK-2,MK-3 etc. Recommended Posts. 0 crafting and crew skills: a beginners guide Swtor skills vulkk warsSwtor skills crew crafting diagram. You have to create one using an Augmentation Kit before you can place an Augment in it. The cad files and renderings posted to this website are created, uploaded and managed by. View data for the Augmentation Kit MK-11 SWTOR Schematic. Augments are extra stat points (which can help you reach thresholds for accuracy/alacrity), which in turn increase your efficiency. They all require two of each appropriate gathering skill material: AT, AM, CT - Scav metals and Scav compounds and Vendor. To make higher "Grade" Augments, you will have to level up your crafting skill. Type: Augments. Someone who just leveled up to 55 should never buy an Augmentation Kit Mk-1. Augmentation. Augment kits can be applied to any piece of gear. View data for the Augmentation Kit MK-6 SWTOR Schematic. Click this to say thank you if my post was helpful! : So post-4. Schematic: Augmentation Kit MK-11. Also a hint for when you plan to craft them. Go to topic listing. wearable pieces made by a craft can crit to get an augment slot; post-1. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. . Slicers find the augment schematics. Make sure the augment slot mk-6 is in your inventory as well as your augment. Make sure you get the Armormech ones. Augment Kits are made by different crafting skills, E. View data for the Augmentation Kit MK-11 SWTOR Schematic. In 2. Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Esp8266 relay module d1 wemos mini esp32 arduino wiring relais. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. View data for the Augmentation Kit MK-9 SWTOR Schematic. What you can do is replace it with a different Augmentation slot with a higher MK number, but that won't solve your problem. The kits add augment *slots* to gear. 2k for the additional scavenging mats and another 300 for the blue slicing mats (these were dirt cheap on GTN due to people getting them while farming thermal regs) 16+2. View data for the Augmentation Kit MK-9 SWTOR Schematic. Andronikos Revel Customization 8. Then you would need to install a mk-2 or higher. View data for the MK-11-Aufwertungs-Kit SWTOR BauÌ plan. itm. craft. The “Superior” ones are Gold. I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. Home; About Us; Services; Referrals; ContactHey, I just started to craft a "Mk-11 Augmentation Kit" and also some fitting Augments and wanted to switch the Order of the Items to craft, when i realised that i didnt got my Materials back for the Kit. The difference is skill level. Swtor reverse engineering guideSwtor crew skills guide crafting republic lost island flashpoint unassembled components fleet beginners command vendors location. Creates: Augmentation Kit MK-11. Web ver y descargar liftmaster elite serie manual del usuario online. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific. It doesn't matter which grade of kit you're adding, MK-1 up to MK-10, there's a fee you have to pay to add the augment slot, in addition to having the slot kit itself. Aric Jorgan Customization 1. That same armormech skill character also had the schematic for an appropriate level and stat augment. Swtor Augmentation Kit Mk-11 Schematic. Suggestion Box. They range from Mk-1 to Mk-6. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. You buy an Augmentation Kit Mk-1 (through Mk-9) Worst bad advice ever. Prototype Data Spike. By default your mod-able gear does not have an Augment slot available. How to get augmentation slot component mk-11. 2, crafting for level 75 has become more accessible even to new players. 524,702 drawings and resources. 512. 11 augments, so you can use the cheaper Mk. Web blue_ckaym • 5 mo. The rather prohibitive cost is for using the kit, not the slot. Augmentation Kit MK-1 is a premium-quality augmentation kit. Augmentation Kit MK-11 Rating 280. They are next to useless. ) However NEVER put the created grafts/components in your material inventory! Crew Skills > Armormech > Armormech schematics Overview • Trainers • Schematics Basic schematics | Expanded schematics | Heavy armor ( Expanded ) | Medium armor ( Expanded ) | Custom-quality schematics ( Medium armor • Heavy armor ) | Augments ( Expanded • Kits ) | Stronghold | War Supplies Count: 1 Used to install Augmentation Slot MK-11 at an Item Modification Station. Level 75 Augments can now be crafted fairly easily and inexpensively. e. Check Details. 6k credits. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Check Details. All of these items have 3 different schematics labeled as mk-1, mk-2, or mk-3. 3 Augmentation Kits Guide (Synthweaver) - YouTube. And as you've seen, for the MK-10 it's a lot more. Augmentation Slot Component MK-11. I just got the schematics for single and double-bladed lightsabers, made a couple and filled 'em with goodies. How do i learn the schematic for kit 8 ? Jump to content. View data for the Augmentation Kit MK-11 SWTOR Schematic. View data for the Augmentation Kit MK-8 SWTOR Schematic. Recommended PostsPre-2. Swtor crafting chart. x I used to RE stacks of the Assembly. Then you can mount an Augment to the gear. The MK1 through MK5 enables up to a particular level, while the MK6 does any. Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. 1) Supply and Demand. . The schematic diagramming tool by dot software ltd. I've now created and additional augmentation slot on a lightsaber. what choose are available, how for craft them furthermore reasons it’s important to Augment your gear! Augmenting your Top Tier gear is a slowly and expensive process. So which craft and item is the easiest to make and then breakdown to make? ThanksView data for the Augmentation Kit MK-10 SWTOR Schematic. The MK8 Augment Kit is now the highest Augment Kit. Augmentation Kit MK-1 is a player-created item. View data for the Augmentation Kit MK-6 SWTOR Schematic. I am 450 armormech 450 skill and I have a question around MK-9s. BOOM this is straight to the point and under 5 min! Overall this is an extremely effective augment in all modes. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at. The armormech greens that yield mk-9 slot components cost more mats than the ones I have listed. 8 comps x 5 missions each. If they upgrade to MK-12 or new augments in the future, you'll have to create or buy a new MK-12 augment kit, remove the old augment from its slot manually, then overwrite the MK-12 kit on the MK-11 kit slot on the item, then put the old augment or a new one back in. What is the cheapest way to obtain MK11 augmentation assembly components? swtor. I have carefully checked the. Rv inverter wiring diagramIt can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Game. View data for the Augmentation Kit MK-7 SWTOR Schematic. Reverse Engineer Category: None. Store. View data for the Augmentation Kit MK-9 SWTOR Schematic. Swtor crew skills 6. He should simply buy augmentation Kit Mk-9 straight away. Raging Bull Casino 50 Free Spins Bonus. New Player Help; SWTOR. Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that schematic from the trainer. Followers 13 13Swtor Augmentation Kit Mk-11 Schematic. Check Details. View data for the Augmentation Kit MK-8 SWTOR Schematic. Use bonus code: YEAROFTHEOX. Augmentation Slot Component MK-2 x10. Written by Roy 07 Oct 2023. SWTOR. Augmentation Slot Component MK-1. . Las Vegas, NV Assets (11/16/2014) Crafting at Level 75 in Onslaught Guide. So the opportunity cost (materials only, not time) to create a single augmentation kit is 33. Posted November 25, 2012. You can reverse engineer the non-moddifiable armor to get. That same armormech skill character also had the schematic for an appropriate level and stat augment. Posted November 25, 2012. View data for the Augmentation Kit MK-1 SWTOR Schematic. So yep, hit that button and pay the 40k to add the augment slot to your item. Support. x -- check out the blogs and enjoy the theories. Members. , 100% normal speed less 15% Alacrity). Swtor how to get augmentation slot component mk-11I like these new augmentation kits you can craft :) : swtor Vindir dark side vendor republic fleetSwtor gearing. Web owner’s manual for models manufactured in 2022 and after:to download your product manual, click the following link download manualowner’s manual for models. View data for the Augmentation Kit MK-11 SWTOR Schematic. 1) Supply and Demand. View data for the Augmentation Kit MK-9 SWTOR Schematic. Also a hint for when you plan to craft them. Used to install Augmentation Slot MK-1 at any Item Modification Station. Swtor Augmentation Kit Mk-11 Schematic. Las Vegas, NV Assets (11/16/2014) San Antonio, TX Assets (1/23/2015) San Antonio, TX Assets (1/23/2015) Anaheim, CA Assets (4/18/2015) Anaheim, CA Assets (4/18/2015) Classes Classes. But I'd suggest Synthweaving over both of them - for the augment slots, and critical (+ alacrity and defence) augments. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. 21.